Archive for September 2007

Shadow Sculptures

September 13, 2007

Awesome sculpture that looks like a pile of trash, but when you shine a light on it…. BAM! It suddenly finds… meaning? I guess what I’m trying to say, is that through the pile of trash I can create something of beauty. Something that people will WANT to look at. I’ve been looking for a new way to recycle trash into art and here it was…

here are a few artists working like this:
ian burns
Tim Noble and Sue Webster etc.


Почему Россияне Любят Натяжные Потолки, Или Как Нас Залили

September 12, 2007

у соседей прорвало батарею. Потолок выдержал примерно 200 литров воды (больше 20 ведер) Это мы уже потом расслабились, а вообще температура воды была 80 градусов 🙂 сосед (в его квартире горячей водой смыло даже штукатурку со стен, до кирпича) Технологическая дырочка, теоретически полотно могло разлететься на мелкие кусочки.

Trampoline Simon -> Senso

September 11, 2007

This is a Simon game played on mini trampolines: the trampolines light up in a pattern, and the player jumps in response. This is actually Revenge of Trampoline Simon, I made the first version a few years ago for the Cyberbuss Costume Ball, but the police made me shut it down after like an hour. And not for the obvious reasons: they decided that of all the things going on at that party, the big fire hazard was the extension chord running to my Simon game. Boobs.

Anyway, that version was somewhat limited since I wired directly into an actual Simon game, connecting relays to the outputs to trigger my lights. It worked great, but it gave me no flexibility: if I wanted to change anything about the gameplay at all (for example, give people a bit more time to respond to the pattern), no dice.

Hence Revenge of Trampoline Simon, which I coded from scratch. Now I can set every aspect of the play, from how long the pattern is, to how fast the computer shows you it, to the various delays.


September 5, 2007

Ghetto Blasted

September 4, 2007